That’ll do negligible damage, have no extra effects, and likely will have awful saves. Okay, so you have a ton of options for animals that are at most Medium and a CR of 1/4th or lower. If it dies, you can bond with another beast in an 8 hour ritual. Your beast does not stop you from moving stealthily through your favored terrain. The beast will defend you and itself if you’re unconscious, and can take reactions without any commands. If you give it no actions, it’ll simply use the Dodge action. You then must use your Action if you wish for it to Attack, Dash, Disengage, or Help – Once you get Extra Attack, you can command it and then make a single attack with your Attack action. In order for the beast to do anything on its turn, you must be able to tell it where to move. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. At level 3, you get an animal companion that is completely loyal to you.Ĭhoose a beast that is no larger than Medium and that has a challenge rating of 1/4 or lower. This is my main problem with the archetype, and it’s main draw, which is extremely sad.
Still, you at least have a permanent summon that can be an acceptable meat shield. You’re digging for diamonds in the rough, the animal has a pitifully small health pool, and your action economy is garbage. If it weren’t for Ranger’s Companion being the way it was, it’d be a completely valid archetype. The Beast Master suffers from a lot of balance choices concerning Ranger’s Companion. Conclusion – Our Take on the Beast Master Ranger.